Now this is weird and touchy subject for a lot of different musicians and bands. How do you mix a piece of music properly? Many things to think about here. Such as how much should the bass stand out? Are the drums too loud? Can you hear the vocals clearly? etc and etc and etc. Personally for me I have a really hard time with this quandary. As I have noticed that most even professional mix engineers and producers seem to have certain formulas that they fixate on and blow hard around that its the best way and the only way. I would have to say that I am one of the few that finds this whole debate absolutely absurd and subjective.
For me, discovering how to make a good mix has no concrete ideal way to mix any particular instrument in anyway. And in fact I hate most mixes I hear in even some of my favorite records. The reason being is that these days most musicians and bands seem to fixated on making a "clean" mix, or in other words they want to hear each instrument clearly. To me this defeats the entire purpose of what makes us emotionally react to music in the first place. A good clean mix where each instrument is heard I will admit does sound aesthetically pleasing, but thats about it. The clean mix looses all the dissonance and all the congealed tension that in the end is the thing that creates a strong emotional reaction is lost. For instance, when mixing guitar parts in the mix, too often these days you get what I call "a guitarist's mix." Where the guitars are heard, and boy do they have a fat sound. But the result is no definition in the lower end and the accents in the rhythm instruments are washed away. Thus all dissonance is gone. The important thing to understand about guitars is they are NOT a bass instrument, and all too often these days you get a lot of bands (metal bands in particular) who love that fat grinding guitar sound that chugs. So to compensate and to try to achieve as what they hears as a deep sounding guitar they turn that bass knob up on their amp. What ends up happening is the low tones that the pumped up on the guitar clashes with the bass and it just ends up sound like a truck shifting up the fucking highway.
Take for instance the first few Led Zeppelin records. Guitarists for years have been trying to figure out how they got that fat guitar sound. Some may be surprised to know that all the guitar parts on those records where recorded on a little ass fender bronco with a 6 inch speaker with no bass whatsoever. The reason those records sounded so heavy for their time was for a few reasons.
1) Heavy music doesn't sound heavy because of the guitarist despite what most believe. Nay, it is the power and the construction of the bass and drum section.
2) The bass is actually a lot louder in the early zeppelin records than the guitar, in fact so are the drums.
3) The drums were recorded by putting ribbon mics pointing at the drum set from about 20 feet away.
The result is bass at the forefront chugging the song along while the drums are booming as if they are in a arena and the kick drum is 20 feet fucking wide. The dissonant behavior that ends up happening is a heavy sounding congealed mass. The guitar may sound like its loud at first listen, but in all actuality its due to the concise mixing and recording of the three instruments put together that it creates the illusion of heavy guitar rock. So all you metal guitar heads out there, turn those fucking bass knobs down on your marshall and let the bass player and drummer to their thang so to speak.
Now I kind of went off on a tangent there but the point I was trying to make, is that when we start to ask how they got a song to sound like this or like that in a recording, don't take it for face value. While I was specifically talking about heavy music in the example I used, I am not by any means saying that what I had described about mixing metal is the catch all way to mix all kinds of music. Quite the contrary; the point was that you have to think about what kind of sound your trying to achieve and rather than thinking about what instrument needs to dominate or what needs to be heard clearly. One should rather think about new sounds that are created when these instruments create what I call magical dissonant behavior when put together. Brian Wilson had a similar term for this: "Vibrations"
A good example would be is cooking a good meal. Unless your a fucking 6 year old who likes the peas separated from the meat and so on, a more adult taste realizes that cooking is not about tasting the different ingredients together perfectly but rather its about the flavors that occur when different more basic flavors are put together in one bite. To me mixing a song is a lot like this.
You will lose yourself trying to discover that magic formula for mixing music because there is no such thing. Rather, you should just take it on a song by song basis and ask yourself such questions as: what am I trying to say in the music? what is the overall sound I'm going for? Which instrument is carrying the main theme of the tune (which doesn't necessarily mean the vocals all the time, although you may get someone who staunchly believes that all other instruments are just meant to accompany said vocals)? Despite the example I used for heavy music, the bass sometimes doesn't have to be heard. Some instruments you may not even be able to hear at all in the mix, but much like what salt does for food, it alters the flavor of everything else going on, so its not quite the same without it.
Musical Entertainers strive for a clean even sounding mix, and clear sounding vocals. Musical Artists utilize the power of dissoance and the behaviors of different vowels and sounds together to directly manipulate the emotional workings of our consciousness.
Thursday, June 5, 2008
Monday, May 5, 2008
Adobe Audition: Abletons match made in heaven
Hello Folks!
Seeing as I always have some spare time at work to fiddle around with, I thought I would make somewhat productive use of this time and start a blog about various issues I am faced with as a young, delusional, yet hopeful Musician and Songwriter. So on with it I guess.........
For the previous 5 years of my recording experience I have always used Adobe Audition for home recording of rock songs, ambient songs etc. Adobe Audition is excellent in this case. While the user interface is somewhat intimidating, once one gets comfortable with the environment, the software becomes remarkably intuitive and sits just right for those looking to do multi track recording digitally. I personally find it much better then Pro Tools who's popularity can only really account for market saturation. Pro Tools is still very good, but not deserved of its throne by any means. That is besides the point though.
In my main and current project, "Twilight Nation," me and my musical cohort Max are making extensive use of Electronic Rhythms and Textures. Now before I even started fooling around with electronic music, I was purely using Adobe Audition for recording. After spending a lot of time listening to the likes of Gui Barrato, Deadmau5, The Orb, and of course Daft Punk, I started to piece together in my head how these guys we're constructing and playing their work, along with much online research. I ended up coming the sad disillusion that these guys had many different ways they we're doing it. The only thing notably similar was they we're all somehow using Ableton. Albeit, I did not have access to this software quite yet, so I made a few attempts at electronic music using purely Adobe Audition. While I could if I had wanted to, play through my cheesy toy keyboard at the time to produce a lot of the textures and melodys, the sound was lacking due to its old duo phonic synth module. I was also finding that a lot of melodic structures (even with the good electronic artists are often stupidly simple) where played almost inhumanly on beat and all the rhythmic structures where tightly on point. So I then came to the conclusion that there must have been a more mechanical way in which this music was coming together.
So my first attempt was basically a sound chunk collage. I made the basic beat pattern by sampling individual kick and snare hits from an old drum machine I had. I took the individual drum hits and cut and paste them in to the the typical dance pattern of a kick on every down beat, and the snare on every 2 and 4 beat of the measure and let that run on for about few mins. Keep in mind I'm using audition's bars and beats time line to line everything up exactly on beat. The next part was even more difficult. I knew I wanted a fat bass line but I new for one that my bass was out of commission, and two there was no way my toy keyboard at the time was going to get the sound I needed. So I instead opted to constructing my own bass line by sampling one deep bass note from a bass track my friend had recorded for another song I did a while back. Then to to make a melodic line, I copied the one bass hit waveform a few times and using audition's waveform editor I was able to make the first hit a root E note, the second at 5 half steps, and a few others that are in the same E7 key. I looped that over the drum pattern I had made, and the result was a very striking and exciting sound. I continued to follow the same techniques when producing the rest of the instruments, and after about 5 hours of arduous programming, I had myself my first electronic track which to say was less than mediocre would be too generous, haha.
Finally after a few months of doing that way, I was eventually able to get my hands on a copy of Ableton Live from and unnamed source. When I first fired it up I immediately felt at home as a musician. Because the UI was incredibly inviting and easy to use, and the fact that it had excellent software synths I knew that this was the ideal way to incorporate electronic music in to my projects. The only things I didn't like about it was that:
1) While in Ableton, elastically streching waveforms is really easy, ableton sucks at concrete waveform editing.
2) Sound quality sucks in general when editing and stretching waveforms.
So in the end I have found that Ableton and Audition are one powerful combination as they both make up for what the other one lacks. Next posting will be about final mixing techniques. To be continued..........
Seeing as I always have some spare time at work to fiddle around with, I thought I would make somewhat productive use of this time and start a blog about various issues I am faced with as a young, delusional, yet hopeful Musician and Songwriter. So on with it I guess.........
ADOBE AUDITION
For the previous 5 years of my recording experience I have always used Adobe Audition for home recording of rock songs, ambient songs etc. Adobe Audition is excellent in this case. While the user interface is somewhat intimidating, once one gets comfortable with the environment, the software becomes remarkably intuitive and sits just right for those looking to do multi track recording digitally. I personally find it much better then Pro Tools who's popularity can only really account for market saturation. Pro Tools is still very good, but not deserved of its throne by any means. That is besides the point though.
In my main and current project, "Twilight Nation," me and my musical cohort Max are making extensive use of Electronic Rhythms and Textures. Now before I even started fooling around with electronic music, I was purely using Adobe Audition for recording. After spending a lot of time listening to the likes of Gui Barrato, Deadmau5, The Orb, and of course Daft Punk, I started to piece together in my head how these guys we're constructing and playing their work, along with much online research. I ended up coming the sad disillusion that these guys had many different ways they we're doing it. The only thing notably similar was they we're all somehow using Ableton. Albeit, I did not have access to this software quite yet, so I made a few attempts at electronic music using purely Adobe Audition. While I could if I had wanted to, play through my cheesy toy keyboard at the time to produce a lot of the textures and melodys, the sound was lacking due to its old duo phonic synth module. I was also finding that a lot of melodic structures (even with the good electronic artists are often stupidly simple) where played almost inhumanly on beat and all the rhythmic structures where tightly on point. So I then came to the conclusion that there must have been a more mechanical way in which this music was coming together.
So my first attempt was basically a sound chunk collage. I made the basic beat pattern by sampling individual kick and snare hits from an old drum machine I had. I took the individual drum hits and cut and paste them in to the the typical dance pattern of a kick on every down beat, and the snare on every 2 and 4 beat of the measure and let that run on for about few mins. Keep in mind I'm using audition's bars and beats time line to line everything up exactly on beat. The next part was even more difficult. I knew I wanted a fat bass line but I new for one that my bass was out of commission, and two there was no way my toy keyboard at the time was going to get the sound I needed. So I instead opted to constructing my own bass line by sampling one deep bass note from a bass track my friend had recorded for another song I did a while back. Then to to make a melodic line, I copied the one bass hit waveform a few times and using audition's waveform editor I was able to make the first hit a root E note, the second at 5 half steps, and a few others that are in the same E7 key. I looped that over the drum pattern I had made, and the result was a very striking and exciting sound. I continued to follow the same techniques when producing the rest of the instruments, and after about 5 hours of arduous programming, I had myself my first electronic track which to say was less than mediocre would be too generous, haha.
Finally after a few months of doing that way, I was eventually able to get my hands on a copy of Ableton Live from and unnamed source. When I first fired it up I immediately felt at home as a musician. Because the UI was incredibly inviting and easy to use, and the fact that it had excellent software synths I knew that this was the ideal way to incorporate electronic music in to my projects. The only things I didn't like about it was that:
1) While in Ableton, elastically streching waveforms is really easy, ableton sucks at concrete waveform editing.
2) Sound quality sucks in general when editing and stretching waveforms.
So in the end I have found that Ableton and Audition are one powerful combination as they both make up for what the other one lacks. Next posting will be about final mixing techniques. To be continued..........
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